![]() ![]() There’s a contrast between the horror of the vampires and the familiarity of the quaint town. It’s the location of the Salem witch trials and has a dreaded backstory to add to the spooky environment. ![]() It’s very tied to American folklore around horror stories, said Ricardo Barre, co-creative director at Bethesda, in a conversation with GamesBeat. Redfall is set in a small town in New England. I appreciated the fact that Arkane was taking a deep dive into world-building again, after giving us the worlds of Prey and Dishonored in years past. The first thing I noticed about the world was that it was big. I had a fully leveled up character with access to some good weapons like machine guns and grenades. In my preview session, I was able to join the game about mid-way through the campaign. >Follow VentureBeat’s ongoing GDC 2023 coverageĪnd it’s up to residents of the town to fight back and destroy the vampires one by one while getting rid of the vampires’ relatively weak human cultist followers. ![]() ![]() An evil company called Aevum did some research into the occult, and they unlocked a bunch of vampires who are terrorizing the town after cutting it off from the mainland. It’s a story-driven shooter set in the open world of an island town called Redfall, Massachusetts. The game is coming on May 2 on the Xbox Series X/S and PC from Microsoft’s Bethesda division and Arkane Austin. I played a preview of the open worldwhere humans use heavy weapons to square off against god-like vampires. Redfall is due to release on May 2, and will be available on Steam (opens in new tab), the Epic Games Store (opens in new tab), and Game Pass at launch.Redfall has an open world where you can mow down human enemies or get slaughtered by vampires. We kind of encourage people to come together." "You don't have to be all locked together if you don't want, but there is a benefit. "It's a really, really cool system that allows players to be expressive with how you wanna play with your friends," Horne said. There's a trust mechanic, which sounds a little like Darktide's coherency, providing a buff when players stick together. If you do bring in friends you won't be forced to spend all your time together, though you will certainly be pushed in that direction. There's a lot of fun, lot of action, a lot of ways that your skills and abilities can play with your squadmates." And then you can add friends up to a four-player squad, and what we found is that as you add more and more friends, the game takes on almost this party mode when you're playing. "When you play singleplayer in Redfall, you are playing by yourself," Horne said. For Redfall we wanted to focus on world-building, we wanted to focus on that narrative story." For Dishonored we went a little bit stealth, and for Prey we really focused on physics. You can think of all of those games almost like a Venn diagram, where they overlap in really key areas or critical areas-that we like to tell stories in games and we like to make games that have a rich, coherent story, systems that players can exploit and use to their advantage, maybe in some surprising ways. We wanted to make something that we feel like has the Arkane DNA that we've made in games from the past, games like Dishonored, Dishonored 2, Prey, most recently Deathloop. "Left 4 Dead is an awesome game," Horne said, "but we wanted to make something different. Production designer Ben Horne spoke to IGN (opens in new tab), re-emphasizing what Arkane's been saying for a while now: Redfall is not like Left 4 Dead. We're probably going to get trapped inside that thing. There's a floating island beneath the blacked-out sun reminiscent of the Void from Dishonored, a half-dissolved house, rooms where the gravity's gone wonky, an underground church, and a house that opens up like an oversized version of the creepy doll house seen earlier in the trailer. ![]()
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